

The related files will be imported and the Character Creator & iClone Auto Setup will work on all the setting for the files, including the project settings, material settings, texture settings, animation controller settings and LOD settings.Drag and drop the folder in which your exported FBX files are.Open the CC Assets folder in the Project panel.Make sure you have installed Character Creator & iClone Auto Setup into your Unity project.In the Export FBX Advanced Settings panel, the Export JSON for Auto Material Setup is by default activated if not, then activate it.Execute the File > Export > FBX (Clothed Character) command.If you choose to do so, I recommend taking a look at.

This would require writing a custom exporter that uses these bindings and no editor functionality. However, it is possible to use the FBX SDK C bindings ( ) package at runtime.

*.fbm folder: This folder contains all Base Color (Diffuse) and Normal textures of each material.Click the Export button to export the character into a custom folder.Make sure the Embed Textures is Deactivated.Set the Target Tool Preset to Unity 3D.Execute the File > Export > Export FBX.After the Character Creator & iClone Auto Setup is set up, you can freely import character FBX files exported from iClone or Character Creator into Unity.
